![[Updated] Understanding VR Limitations](https://thmb.techidaily.com/029ba41f4072a625a12663e242fe0241f864e3cc7e4fb5de060add9d7faf8df5.jpg)
[Updated] Understanding VR Limitations
![](/images/site-logo.png)
Understanding VR Limitations
What are the disadvantages of VR?
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
_ Differences between VR, AR and MR _
_ Virtual Reality Technology: Current State and Future Challenges _
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
_ Differences between VR, AR and MR _
_ Virtual Reality Technology: Current State and Future Challenges _
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- In 2024, UAVs Explained The Basics of Drone Systems and Operations
- In 2024, KineMaster App for Android - Complete Review 2023
- 2024 Approved Top 6 NFT Platforms Unlocking Creativity for Artists
- [Updated] Professional Tips for Using LUTs in Adobe After Effects
- [New] Uncover Roblox Hidden Treasures with Zoom Techniques
- 2024 Approved Transition Mastery in Cinematic Productions with Kinemaster
- Unveiling the Best Ways to Watch 360 Videos on Android for 2024
- The Essence of Interactive Virtuality for 2024
- Unveiling Digital Storytelling's Key Concepts for 2024
- [New] Taking Solo Shots From Videos in Windows 10 Photos Interface
- 2024 Approved The Eraser Guru Expert Tips for PSX Users
- [Updated] The Hero Series Advance From 4 to 5
- [New] The Art of Sound Design for Captivating Canvas Clips
- 2024 Approved The Ultimate, Quick Route From SRT to Text (TXT) Files
- [Updated] Superior Audio Modification Software with Enchanting Features
- The Ultimate Guide to Removing Backdrops A Comprehensive Approach for 2024
- Introducing Efficient Speech-to-Text Utilization in PowerPoint for 2024
- [New] Unlock Full Potential of Streaming with Dual Display on Netflix
- [New] Unveiling Advanced Greenscreen Techniques A Complete Guide to Chroma Key (KineMaster)
- [New] The Ultimate Guide for a Solo Show that Stands Out
- [Updated] Tips for Dimming Windows & Mac Music Volume
- [Updated] Utilizing Picture In Picture Feature Across All Chrome Devices
- [Updated] Top-Rated Components for Smooth Live Transmissions
- In 2024, Step-by-Step Guide for Top Picture Editor
- In 2024, The Ultimate List of Top-Tier Cameras
- 2024 Approved Understanding Video Duration 20MB Example
- 2024 Approved Unlock the Secrets to Enthralling Unboxing Content on Insta
- Streamline Your Audio Content with Google’s Tools for 2024
- [New] 2024 Approved Streamline Gameplay Utilizing Steam's Switch Controller
- In 2024, Elevate Your Recordings Doing Without a Microphone
- How To Update or Downgrade iPhone X Without Losing Anything? | Dr.fone
- Unpacking Techniques for Facebook Live Embedding
- How to Add Link to Facebook Story for Free, In 2024
- 2024 Approved Innovative Approaches to Record & Archive Roblox Gameplay on Apple Systems
- In 2024, Pro's Choice Top 15 LUTs For Excellent GoPro Videos
- 2024 Approved IMovie Music Mosaic Creating Audio-Visual Harmony
- New 2024 Approved Mastering GarageBand Recording Your Step-by-Step Tutorial
- In 2024, How To Use Allshare Cast To Turn On Screen Mirroring On Vivo Y100 | Dr.fone
- In 2024, How to Change GPS Location on Apple iPhone 13 Pro Easily & Safely | Dr.fone
- Updated Echoes of Clarity A Comprehensive Tutorial on Eliminating Background Distractions in Web Tools for 2024
- Introduction | Online for 2024
- Land Into the Thrill of Creating Stunning GIFs with Ezgif
- 2024 Approved Unbiased Review Top AIFF Converters for Seamless Audio Conversion
- 2024 Approved How to Install Your Complete Guide to VRecord
- Title: [Updated] Understanding VR Limitations
- Author: Daniel
- Created at : 2024-06-27 14:03:31
- Updated at : 2024-06-28 14:03:31
- Link: https://some-skills.techidaily.com/updated-understanding-vr-limitations/
- License: This work is licensed under CC BY-NC-SA 4.0.